Comments on Comments: Fonts, Streaming, Physics & More!

Comments-on-Comments-LogoMany readers pour significant time into writing thoughtful replies to our blog articles, and we want to make sure we address them. Comments on Comments exists so you get answers, straight from a ROBLOX developer, to your questions. For this post, we’ve tapped a wide range of ROBLOX employees to address your feedback about our new font system, our recently previewed streaming system, our newly launched Group Dynamic series, our ever-evolving articulated physics engine, and much more.

From New Font Engine Makes GUIs Clearer Than Ever

Senior Rendering Engineer Arseny Kapoulkine responds:

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Comments on Comments: Battle, Outlines, Paid Access and More

Comments-on-Comments-LogoMany readers pour significant time into writing thoughtful replies to our blog articles, and we want to make sure we address them. Comments on Comments exists so you get answers, straight from a ROBLOX developer, to your questions. For this post, we’ve tapped Creative Director John Shedletsky and Software Engineer Dan Healy to answer a wide range of questions about outlines, making the new ROBLOX Battle, our recently released “White List” chat system, our new Paid Access feature and much more.

To start off, here are the two most frequent questions asked on our blog in the last month:

Q: Will outlines be optional?

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Comments on Comments: Dynamic Lighting, 2013 Egg Hunt and More

Many readers pour significant time into writing thoughtful replies to our blog articles, and we want to make sure we address them. Comments on Comments exists so you get answers, straight from a ROBLOX developer, to your questions. For this post, we’ve tapped a handful of ROBLOX’s staff, to answer a wide range of questions about dynamic lighting and our recent removal of bevels, the making of our 2013 ROBLOX Egg Hunt, our recent Spotlight Article featuring a digital recreation of Rome, some camera tweaks and fixes and much more.

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Comments on Comments: Physics, Character Animation and More

Many readers pour significant time into writing thoughtful replies to our blog articles, and we want to do a better job of addressing them. We’re introducing Comments on Comments as a monthly series that will focus on responding to great questions and feedback.

Each segment, we’ll delve into recent blog comments to find relevant questions, concerns, and feedback, and have the most qualified members of the ROBLOX team respond. For our first post, we’ve tapped ROBLOX Creative Director John Shedletsky and ROBLOX physics guru Kevin He to respond to comments covering character animation, locally hosted servers, recent updates to ROBLOX’s physics, custom gravityJohn’s bizarre sense of humor, and more!

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